Young learners’ evaluation of using kahoot to learn vocabulary in english at cursos de extensión universitaria (CEU) BUAP
Melo Herrera, Mariela Aline
García Campos, Saúl
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"Nowadays, educational applications are incorporating in the educational field more frequently, they stimulate interaction in the young learners’ language classroom and generate an innovative environment thank to close relation between new technologies and children. Gamification has demonstrated the benefits of using mobile devices and applications which facilitates teaching and learning processes and increase language learners’ motivation, especially at young ages. Therefore, the main purpose of the study focus on how young learners evaluate the use of Kahoot! to learn English vocabulary in Cursos de Extensión Universitaria (CEU) BUAP. The study aimed to explore young CEU learners’ perceptions and attitudes of using this application to learn English vocabulary, as well as to determine the potential benefits of using Kahoot! in the process of vocabulary acquisition. This was done through a mixed method approach. A systematic data collection which involved the design of a survey, and a focus group was carried out. Both instruments collected the participants’ experiences within Kahoot! during class activities. The focus group, which was recorded and analyzed, also elicited participants’ perceptions, attitudes, and evaluations about using it. The results in this research support previous studies which using Kahoot! was found to boost students’ motivation, engagement and improve classroom interaction".
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