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dc.contributorMéndez García, Elba
dc.contributor.authorMelo Herrera, Mariela Aline
dc.contributor.authorGarcía Campos, Saúl
dc.date.accessioned2021-12-01T20:33:10Z
dc.date.available2021-12-01T20:33:10Z
dc.date.issued2021-09
dc.identifier.urihttps://hdl.handle.net/20.500.12371/15325
dc.description.abstract"Nowadays, educational applications are incorporating in the educational field more frequently, they stimulate interaction in the young learners’ language classroom and generate an innovative environment thank to close relation between new technologies and children. Gamification has demonstrated the benefits of using mobile devices and applications which facilitates teaching and learning processes and increase language learners’ motivation, especially at young ages. Therefore, the main purpose of the study focus on how young learners evaluate the use of Kahoot! to learn English vocabulary in Cursos de Extensión Universitaria (CEU) BUAP. The study aimed to explore young CEU learners’ perceptions and attitudes of using this application to learn English vocabulary, as well as to determine the potential benefits of using Kahoot! in the process of vocabulary acquisition. This was done through a mixed method approach. A systematic data collection which involved the design of a survey, and a focus group was carried out. Both instruments collected the participants’ experiences within Kahoot! during class activities. The focus group, which was recorded and analyzed, also elicited participants’ perceptions, attitudes, and evaluations about using it. The results in this research support previous studies which using Kahoot! was found to boost students’ motivation, engagement and improve classroom interaction".es_MX
dc.formatpdfes_MX
dc.language.isoenges_MX
dc.publisherBenemérita Universidad Autónoma de Pueblaes_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0es_MX
dc.subject.classificationHUMANIDADES Y CIENCIAS DE LA CONDUCTAes_MX
dc.subject.lccInglés--Estudio y enseñanza (Superior)es_MX
dc.subject.lccInglés--Estudio y enseñanza--Hablantes extranjeroses_MX
dc.subject.lccAdquisición de segunda lenguaes_MX
dc.subject.lccVocabularioes_MX
dc.subject.lccEstrategias de aprendizajees_MX
dc.subject.lccTecnología educativaes_MX
dc.subject.lccAplicaciones móvileses_MX
dc.titleYoung learners’ evaluation of using kahoot to learn vocabulary in english at cursos de extensión universitaria (CEU) BUAPes_MX
dc.typeTesis de licenciaturaes_MX
dc.folio20211108130944-1816-TLes_MX
dc.identificator4es_MX
dc.type.conacytbachelorThesises_MX
dc.type.degreeLicenciaturaes_MX
dc.thesis.degreedisciplineÁrea de Ciencias Sociales y Humanidadeses_MX
dc.thesis.degreegrantorFacultad de Lenguases_MX
dc.thesis.careerLicenciatura en la Enseñanza Del Ingléses_MX
dc.rights.accesopenAccesses_MX
dc.audiencegeneralPublices_MX
dc.matricula.creator201404455es_MX
dc.thesis.degreetoobtainLicenciado (a) en la Enseñanza del Ingléses_MX


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http://creativecommons.org/licenses/by-nc-nd/4.0
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0