Experience of learning specific english vocabulary through video games: A research to adolescents
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2021-05
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“Video games have penetrated our society nowadays, which has become as important as technology and learning has that mixture in gaming. This thesis will discuss some theories about learning English vocabulary in adolescents through video games using a strict methodology, different authors like Gee, (2003); Klimova, (2017); Brown, (2001); Celce, (2000) and so further to explain the use of video games in learning, thereafter solving the idea if video games are useful and at the end conclude its future impact in a society, which is living hard days due to the pandemic of COVID-19 and social confinement, and this project will be beneficial for players that are learning at home with online lessons and playing.”
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