The use of video games to promote oral production at a basic English level
dc.audience | generalPublic | |
dc.contributor | Flores González, Norma | |
dc.contributor.advisor | Flores González, Norma; 0000-0002-4967-8854 | |
dc.contributor.author | Flores Mendoza, Óscar Iván | |
dc.date.accessioned | 2025-04-08T15:08:45Z | |
dc.date.available | 2025-04-08T15:08:45Z | |
dc.date.issued | 2024-12 | |
dc.description.abstract | "Oral production is a critical competence in foreign language learning, enabling students to communicate effectively in real-world contexts. Despite traditional classroom practices involving numerous speaking activities, many students struggle with confidence and practical communication at the elementary level. This study explores the potential of video games as a gamification tool to enhance oral production in English among first-year students of the English teaching program at the Faculty of Languages, BUAP. The research employed a quantitative methodology, analyzing linguistic, digital, and socio-affective competencies through three selected video games: Valorant, League of Legends, and Among Us. Four important aims are meant to be achieved with this study. The first one is the identification of competencies to develop English oral production in students using video games. For that, the second aim would be to find the means to achieve and foster the student’s oral productions with the help of gamification. Most of the time, speaking in a different language at the beginning can be a tedious and frustrating process that sometimes cannot be reached by participating in unattractive activities. Moreover, playing video games is a funny and attractive activity that enhances oral production". | |
dc.folio | 20241210152524-3932-TL | |
dc.format | ||
dc.identificator | 4 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12371/27373 | |
dc.language.iso | eng | |
dc.matricula.creator | 201860625 | |
dc.publisher | Benemérita Universidad Autónoma de Puebla | |
dc.rights.acces | openAccess | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.subject.classification | HUMANIDADES Y CIENCIAS DE LA CONDUCTA | |
dc.subject.lcc | Filología y lengua inglesa--Inglés moderno--Lengua--Estudio y enseñanza | |
dc.subject.lcc | Teoría y práctica educativa--Enseñanza (Principios y práctica)--Sistemas de instrucción--Computadoras en la educación--Videojuegos | |
dc.subject.lcc | Inglés--Inglés hablado--Estudio y enseñanza (Superior)--Hablantes extranjeros | |
dc.subject.lcc | Estrategias de aprendizaje | |
dc.subject.lcc | Videojuegos en la educación--Evaluación--Estudio de casos | |
dc.thesis.career | Licenciatura en la Enseñanza Del Inglés | |
dc.thesis.degreediscipline | Área de Ciencias Sociales y Humanidades | |
dc.thesis.degreegrantor | Facultad de Lenguas | |
dc.thesis.degreetoobtain | Licenciado (a) en la Enseñanza del Inglés | |
dc.title | The use of video games to promote oral production at a basic English level | |
dc.type | Tesis de licenciatura | |
dc.type.conacyt | bachelorThesis | |
dc.type.degree | Licenciatura |
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