The use of video games to promote oral production at a basic English level

dc.audiencegeneralPublic
dc.contributorFlores González, Norma
dc.contributor.advisorFlores González, Norma; 0000-0002-4967-8854
dc.contributor.authorFlores Mendoza, Óscar Iván
dc.date.accessioned2025-04-08T15:08:45Z
dc.date.available2025-04-08T15:08:45Z
dc.date.issued2024-12
dc.description.abstract"Oral production is a critical competence in foreign language learning, enabling students to communicate effectively in real-world contexts. Despite traditional classroom practices involving numerous speaking activities, many students struggle with confidence and practical communication at the elementary level. This study explores the potential of video games as a gamification tool to enhance oral production in English among first-year students of the English teaching program at the Faculty of Languages, BUAP. The research employed a quantitative methodology, analyzing linguistic, digital, and socio-affective competencies through three selected video games: Valorant, League of Legends, and Among Us. Four important aims are meant to be achieved with this study. The first one is the identification of competencies to develop English oral production in students using video games. For that, the second aim would be to find the means to achieve and foster the student’s oral productions with the help of gamification. Most of the time, speaking in a different language at the beginning can be a tedious and frustrating process that sometimes cannot be reached by participating in unattractive activities. Moreover, playing video games is a funny and attractive activity that enhances oral production".
dc.folio20241210152524-3932-TL
dc.formatpdf
dc.identificator4
dc.identifier.urihttps://hdl.handle.net/20.500.12371/27373
dc.language.isoeng
dc.matricula.creator201860625
dc.publisherBenemérita Universidad Autónoma de Puebla
dc.rights.accesopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.subject.classificationHUMANIDADES Y CIENCIAS DE LA CONDUCTA
dc.subject.lccFilología y lengua inglesa--Inglés moderno--Lengua--Estudio y enseñanza
dc.subject.lccTeoría y práctica educativa--Enseñanza (Principios y práctica)--Sistemas de instrucción--Computadoras en la educación--Videojuegos
dc.subject.lccInglés--Inglés hablado--Estudio y enseñanza (Superior)--Hablantes extranjeros
dc.subject.lccEstrategias de aprendizaje
dc.subject.lccVideojuegos en la educación--Evaluación--Estudio de casos
dc.thesis.careerLicenciatura en la Enseñanza Del Inglés
dc.thesis.degreedisciplineÁrea de Ciencias Sociales y Humanidades
dc.thesis.degreegrantorFacultad de Lenguas
dc.thesis.degreetoobtainLicenciado (a) en la Enseñanza del Inglés
dc.titleThe use of video games to promote oral production at a basic English level
dc.typeTesis de licenciatura
dc.type.conacytbachelorThesis
dc.type.degreeLicenciatura
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